Archan
Economics
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Archan
Economics
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Nonmaterial Value is created without the usual limitations of the material world. The Energetic and Archetypal Sources of raw materials for Nonmaterial Value are Unlimited. There are no toxic side-effects from their manufacture. They give more value than money can pay for. The evolutionary Path has no top end. Transformation is the most entertaining experience in the Universe. Nonmaterial Value is not made more valuable when it is scarce, because the value of Nonmaterial Value is its experiential value, not its scarcity. In short, Nonmaterial Value is not illegal, not immoral, and not fattening. Imagine cultures centered around creation and exchange of Nonmaterial Value, and you are having your first glimpse of Archiarchy.
Archan Economic Principles
A next-culture Adult on the Path of Initiation has different Values than an uninitiated adolescent.
Perhaps the adolescent cannot even imagine understanding what an Adult is talking about.
Certainly their Values are different.
Archan Economics operates on the other side of a Gap In Knowing from Capitalist Patriarchal Empire Economics.
What is needed now are Bridges to Archan Economics.
Perhaps you are one?
AN ENTIRELY NEW GAMEWORLD
Archan Economics is an entirely new gameworld to play in.
In the same way that you must decide to play EITHER Chess OR Checkers, even if the gameboard has the same shape, you must also decide to play EITHER Patriarchal Economics OR Archiarchal Economics, even if the planetary restrictions have the same shape.
No one can relocate you into the Archan Economics gameworld.
On the other hand, no one can stop you from moving your Point Of Origin to Archan Economics yourself.
Once you move there, you NEVER have to come back.
This choice naturally emerges from a change of Consciousness.
A change of Consciousness Liquid State naturally accompanies a change of what you Value.
If there is no Liquid State, there is no change of Value.
Who decides what you Value?
LIMITED MATERIAL GAMEWORLD SPACE VS. UNLIMITED NONMATERIAL GAMEWORLD SPACE
The physical world, the Earth, with its rivers, mountains, water-tables, minerals, trees, sky, topsoil, lakes and oceans is neither expanding nor expandable. The physical quantity of what exists is measurable and limited. Divide that quantity by eight billion creative entrepreneurs trying to 'make a buck' using the Miserly System Flow of Patriarchy Economics, and it is easy to see how humans have already exceeded 'peak everything' no matter how much deeper we dig, no matter how much farther we expand our tar sands open pit mines, fracking wells, and industrial pumps.
Modern culture - the capitalist patriarchal empire - is so proud of malls and shopping zones that in the center of town we line our streets with shoe stores, fashion shops, department stores, accessory shops, high-tech shops, supermarkets, drug stores, dollar stores, etc. By naming our highest value as material objects, we create an economic system that 'paints us into a corner' with very limited physical gameworld space to play in, namely, the limitations of physical objects: mining and refining raw materials, manufacturing labor, transportation, storage, marketing, toxic byproducts, and garbage.
Next culture - Archiarchy - does something entirely different. Next culture centers itself on Nonmaterial Value.
This means the center of town is a car-less, street-free, intimate gathering space for families, couples, and group celebrations. Nature is abundant with edible forests, pathways with bridges over brooks, and ponds all teeming with wildlife. Paths to this center are lined with Possibility Cafés, Rage Clubs, Fear Clubs, 3 Phase Healing Offices, Possibility Cinemas, Women's Circles, Men's Circles, Children's Culture Spaces, Possibility Coaching Offices, Initiation Centers, Emotional Healing Process (EHP) Dojos, Memetic Engineering Centers, Possibility Mediation Offices, Circus Skills Houses, Intimacy Cafés, Training Centers, WorkTalk Domes, Study Groups, Gremlin Transformation Rooms, Ego State Decontamination Offices, and Thoughtware Upgrade Shops.
The gameworld space in which to build-out and deliver Nonmaterial Value is not limited.
Try to let that idea sink in...
No scarcity of space or resources exists in the nonmaterial worlds. None. There is no need for copyrights. Everything is copyleft, because expansion of awareness is the kind of Treasure that grows by giving it away. The more other people get it, the more abundant and valuable it becomes, and the more it is desired.
The Clarity, Energy, and Possibility that Nonmaterial processes and experiences provide for your customers is unlimited. The gameworld space from which these Nonmaterial Values are delivered is unlimited. For example, there are no property taxes in the Nonmaterial Value gameworld space because no person or corporation can 'own' the territory.
If you want more territory you build out new gameworld space and occupy it. Nonmaterial gameworld space is wide-open frontier.
DESIGNING THE FLOW
Since thousands of years in Bali, everyone knows that the family who farms the rice paddy at the bottom of the valley has the responsibility to design and direct the water flowing down the mountains so that everyone, including the bottom family, has enough water to grow rice for everyone. The Balinese value Whole System Flow of resources.
The principle of Whole System Flow is also the BASIS OF ARCHEARCHAL ECONOMICS!!!!! The last people in the flow are the ones who design the cash path to make sure it goes through everyone's hands before it starts over! The cash goes through a full cycle thereby staying fresh and healthy.
Modern culture, in comparison, values Miserly System Flow, where cash is coveted and stashed away as if it means something to have a lot of cash. In capitalist patriarchal empire economics, cash is trapped itself inside of a cash hierarchy that tries to maximize cash at the top of the hierarchy regardless of the scarcity of cash at the bottom of the hierarchy.
Having too much money makes people lose their senses. Modern culture's hierarchical economy fails due to lack of sensibility. Collecting money at the top of a hierarchy is as nonsensical as it would be for people at the top of the Balinese mountains collecting water in stagnant ponds even though it means that crops at the bottom of the valleys die from lack of water.
The idea of accruing capital and interest equates to stealing water from the flow of water through all the rice paddies and storing it in a private cistern.
How sane is it to allow someone higher up the mountain to withdraw water into ponds thereby killing the rice paddies below them?
The people at the base of the pyramid - or more appropriately, at the outer circle of the torus - will automatically assure that everyone before them in the flow has enough cashflow to thrive so that they themselves can also thrive. The people higher up the mountain care about the people below them on the mountain.
This Balinese design is smart when applied to economics because the cash flows through everyone. Why not?
If the people at the outer fringes of the social torus do not have enough cash-flow to provide their Archetypal Lineage services to the village - in the Balinese example this equates to growing rice - then the rest of the village loses.
If anyone anywhere in the social network cannot deliver their Archetypal Lineage services to the village, the village becomes poor.
The village thrives when all the people get to have a chance to thrive rather than merely survive.
The ideal scene is if everyone has enough water to grow rice!
The ideal scene is if everyone has enough cash to thrive!
It is the same value: Whole System Flow!
There is more than enough money everywhere around the Earth that every person (if we slow down our overpopulation...) could have enough money to thrive, and could spend their time and energy creating cool possibilities instead of sacrificing their time and energy as an economic slave to try to get enough money to merely survive.
Even if people sat around smoking dope with their, it would be better than forcing them into the frantic insanity of waking up each morning terrified for their lives... don't you think?
In archiarchy, the gameworlds located at the periphery of the economic torus make sure that money flows through everybody's bank account and not get stashed away in certain people's bank accounts because they think it means something.
It does not harm money if small amounts flow rapidly through billons of people's bank accounts rather than having cash in the billions flowing slowly through a few people's bank accounts!
Archan Economics is already thriving in gameworlds like Kiva.org where $1.3 billion in no-interest microloans is flowing through 78 countries right now.
Your time has come. Let's play full out!
SHIFTING OUT OF IMPERIAL MATERIALISM AND INTO THE RADICAL SIMPLICITY OF NONMATERIAL VALUE
Please study and do the Experiments at each of the following websites listed at http://spaceport.mystrikingly.com:
- 5 Bodies
- Experiential Reality
- Thoughtware
- Standard Human Intelligence Thoughtware
- 50 Thoughtware Upgrades
- Liquid States
- Women's Circle
- Men's Circle
- Your Attention
- Self Observation
- Noticing
- Integrity
- Consequences
- Accountability
- Lowering your Numbness Bar
- Inner Navigating
- Inner Structure
- Inner Resources
- Radical Responsibility
- Radical Simplicity
- Nonmaterial Value
- Growness (replaces Business)
- Gaias (a nonmaterial currency)
BILL OF WRONGS
Possibilica recognizes that the so-called 'rule-of-law' of the so-called 'modern civilization' (capitalist patriarchal empire) is a failed construct leading directly to planetary suicide and near-term human extinction. Therefore, Possibilica recognizes that anyone continuing to abide by the rule-of-law of modern civilization is criminally insane, and anyone defending the rule-of-law of modern civilization has already forfeited their life.
Therefore, Possibilicans abide by a Bill of Wrongs.
THE BILL OF WRONGS OF THE NANONATION OF POSSIBILICA...
- Forbids modern civilization’s rule of law.
- Forbids ownership of land.
- Forbids taxation.
- Forbids ownership of animal, mineral, or organic resources (so-called 'natural resources').
- Forbids monetizing natural capital.
- Forbids corporate personhood.
- Forbids inheritance.
- Forbids copyright. (creativecommons.org)
- Forbids patents.
- Forbids hiring employees or working as an employee.
- Forbids hierarchical power structures. (torustechnology.org)
- Forbids public schools. (quitschool.mystrikingly.com)
- Forbids win-lose games. (3games.mystrikingly.com)
- Forbids externalizing environmental costs or social costs.
- Forbids profit. (postgrowth.org)
- Forbids financial gambling in any form, e.g. health insurance, fire insurance, life insurance, stock options, gold futures, etc. (artabana.de)
- Forbids renting money (interest).
- Forbids paid lobbyists.
- Forbids paid politicians.
- Forbids absentee ownership (stockholders, landlords, ownership of multiple homes or buildings).
- Forbids brands. (en.wikipedia.org/wiki/No_Logo)
- Forbids franchises.
- Forbids toxic wastes and byproducts.
- Forbids weapons of mass destruction.
- Forbids armed or armored vehicles (land, sea, air, or space).
- Forbids any weapon with an effective range over one kilometer.
- Forbids disposables.
- Forbids beliefs. (thoughtware.mystrikingly.com)
- And forbids lawyers.
The Bill Of Wrongs Of The Nanonation Of Possibilica does not pretend to abide by natural law, because natural law allows parasites, gangsters, vampires, zombies, ghouls, blackmail, corruption, manipulation, revenge, power over, cancers, disease viruses, survival-of-the-fittest concepts, psychopaths, and acts of God. And, if you have ever seen hungry frigate birds snatch up and swallow freshly-hatched baby sea turtles scuttling frantically and defenselessly towards the ocean waves, you know that nature also allows terrorists.
The Bill Of Wrongs thrives in Possibilica through the guardianship (kaitiaki) of the 4 Archetypal Lineages and their radically responsible choices.
Archan Economics Theory
Clinton Callahan with the Possibilitator DACH group on December 3, 2021
In Reality
In Reality, Archan Economics already exists.
One example is the Archiarchy River, an Archan Gameworld designed to empower Edgeworker's Gameworld Building when they need FIAT currency.
Archiarchy River is flowing around 180,000 NZD between the Gameworlds that need FIAT currency.
This existing Archiarchy River is based in Aotearoa New Zealand, and is held by is Tristan Girdwood.
In Reality
Archan Economics already exists.
Be inspired by the Gaian Gameworlds using Archan Economics principles to apply them to your own Gameworld.
Archiarchy River
Archiarchy Kiva
Join the Archiarchy Kiva Team: https:
Archiarchy Artabana
Possibilitator Village
Economic Culture Shift
Economic Responsibility Shift
Archan Economics Experiments
DESIGN A HUMAN ECONOMIC INTERACTION IN THE CONTEXT OF ARCHIARCHY
Matrix Code ARCHECON.01
An Archan Economic system only thrives within the cultural context of Next Cultures, Archiarchy. Archan Economics and Modern Culture Patriarchy are exclusive of each other, just as water and oil are immiscible.
STEP 1: In your Possibility Team, from whichever context you stand in right now, define together what Archan Economics is. Important: ask for a Documenter to write down everything that is being said in the Process.
STEP 2: Together, follow the instructions on the antonym website to Cavitate Space in which your defined Archan Economic system thrives.
STEP 3: Ask for two volunteer. Their job is to play out a human Economic interation that fits into your Archan Economics design for 4-5 minutes (or longer). Have someone write down as fast as they can the interaction and add it to the write-up of the Design.
Call the next two people to design the next human Economic interaction. STEP 3 uses Improvisation as defined by Keith Johnstone in his book Impro: Improvisation and the Theatre: "Good improvisers accept all offers made—which is something no ‘normal’ person would do."
STEP 4: Ask for another 1 volunteer. Standing in the circle, ask them tell you the Story of a town in which this Archan Economic system thrive. How does it go? How does the town physically look like? What do people talk about around a cup of coffee? What are the main offers of the town? What do the advertisements say about the town? Why do people come and stay in the town? Anybody can ask any question to the speaker.
Clap for the volunteers after each demonstration.
Publish your Archan Economics Design and the transcript of the Human Interaction in an article.
After publishing your Archan Economics Design, please register Matrix Code ARCHECON.01 in your free account at StartOver.xyz. This Experiment is worth 5 Matrix Points.
GO THROUGH 50 THOUGHTWARE UPGRADE IN 52 WEEKS WITH YOUR 'ARCHAN ECONOMICS' POSSIBILITY TEAM.
Matrix Code ARCHECON.02
Create an 'Archan Economics' Possibility Team for the fixed period of 52 weeks (one year). You meet once a week. For example, Thursday evening at 7.30pm for one hour and a half.
Together, read the 50 Thoughtware Upgrades website.
Each week, you choose one Thoughtware that you want to Upgrade in yourself.
Frame up the Thoughtware Upgrade in regards to shifting your current Economy culture to Archan Economics.
For example, Thoughtware Upgrade #1 is WHERE YOUR ATTENTION GOES, YOUR ENERGY FLOWS. Inquire seriously about what your Attention is mostly devoured by such as Advertisements, Unconscious Fears, Worries, Resentment, Competition, Comparison, ...
Where your Attention is eaten by is what makes up your Economy system. You deal in Resentment and Revenge, you trade competive actions and being-better-than, you shop for the next Authority Figures to Give your Center Away to and blame, ...
Beware! You cannot shift your Attention to something else until you have solidly identify how you first relinquish it to unconscious forces.
The experiment for the week is: Choose one new element of your Economy on which you want to Consciously place your Attention on. For example, your Quality of Being, or how and when you Cavitate Space for your own Culture.
Go through each of the 50 Thgouthware Upgrades. At the end of the year, Celebrate by writing an Article on your self-design Archan Economics in your Gaian Gameworld.
After publishing your Archan Economics article, please register Matrix Code ARCHECON.02 in your free account at StartOver.xyz. This Experiment is worth 55 Matrix Points.
GENERATE 100€ IN 1 HOUR WITH NO PLANNING AHEAD
Matrix Code ARCHECON.03
Money is everywhere. There is enough money in the world for what you need.
It is you who have not become the thing to allow Resources (including monetary finances) to flow through you.
The following experiment is ideally done in a Possibility Team. Instead of meeting in someone's living room, meet in the center of your town. Gather in a Circle, Center yourself, Ground yourself, Bubble yourself, Cavitate Space in which 'I am money', and go your own way. You have one hour to generate 100€.
I think of three real Possibilities right now: Give a speech about the potential of asking for 100€; call up friends and have them wire you money until you reach 100€; invent a completely new begging routine that includes compliments, possibilities, dangerous questions.
If you cannot think of 3 real Possibilities in the next 1 minute, ask for an Emotional Healing Process to remove the block to being a magnet for money.
After exactly 1 hour, meet back in a Circle, check how much money people have generate in one hour. Sit and share what you learn, what worked and what did not. Decide together where to flow this treasure.
After flowing the money in the chosen hands, please register Matrix Code ARCHECON.03 in your free account at StartOver.xyz. This Experiment is worth 9 Matrix Points.
Matrix Code ARCHECON.04
Nonmaterial Value. This means the center of town is a car-less, street-free, intimate gathering space for families, couples, and group celebrations. Nature is abundant with edible forests, pathways with bridges over brooks, and ponds all teeming with wildlife. Paths to this center are lined with Possibility Cafés, Rage Clubs, Fear Clubs, 3 Phase Healing Offices, Possibility Cinemas, Women's Circles, Men's Circles, Children's Culture Spaces, Possibility Coaching Offices, Initiation Centers, Emotional Healing Process (EHP) Dojos, Memetic Engineering Centers, Possibility Mediation Offices, Circus Skills Houses, Intimacy Cafés, Training Centers, WorkTalk Domes, Study Groups, Gremlin Transformation Rooms, Ego State Decontamination Offices, and Thoughtware Upgrade Shops.
DESIGN AND IMPLEMENT THE FIRST ACTION TO CREATE A VILLAGE CENTER BASED ON ARCHAN ECONOMICS
Matrix Code ARCHECON.25
The experiment is to completely designed from start to finish a model of a Village's Main Street based on Archan Economics.
This extends to drawing on a A5 the streets (or lack of), the green space, the markets, and obviously the Nonmaterial Value stores.
Write along side a proposal for how to shift the Main Street from a Material Value centered Village to a Nonmaterial Value Village. Who will hold space for what? Where does it start? Who is holding space for the Nonmaterial Value Spaceholder school?
Write a number of proposals for how to start implementing in praticalities the shift from Material to Nonmaterial Value: Transformational Theater, Community Garden, morning Tai Chi class in the park, Children's Culture Home, TTP Healing section, Intimacy Café, Possibility House, Emotional Healing Process chamber, Rage Club session,
Nothing needs to be permanent. Energetic Spaces are interchangeable because the Energetic Space determines what is possible, not the physical space.
After you have drawn-up the Village Center based on Archan Economics, AND have implemented in Reality the first action or the next action, please register Matrix Code ARCHECON.26 in your free account at StartOver.xyz. This Experiment is worth 12 Matrix Points.
NOTE: This website is a Bubble in the Bubble Map of the free-to-play massively-multiplayer online-and-offline thoughtware-upgrade matrix-building personal-transformation real-life adventure-game called StartOver.xyz. It is a doorway to experiments that upgrade your thoughtware so you can relocate your point of origin and create more possibility. Your knowledge is what you think about. Your thoughtware is what you use to think with. When you change your thoughtware, you go through a liquid state as your mind reorganizes itself. Liquid states can bring up transformational feelings and emotions. By upgrading your thoughtware you build matrix to hold more consciousness and leave behind a low drama life of reactivity. No one can upgrade your thoughtware for you. More interestingly, no one can stop you from upgrading your thoughtware. Our theory is that when we collectively build 1,000,000 new Matrix Points we will change the morphogenetic field of the human race for the better. Please choose responsibly to read this website. Reading this whole website is worth 1 Matrix Point. Doing any of the experiments earns you additional Matrix Points. Please use Matrix Code ARCHECON.00 to log your Matrix Point for reading this website on StartOver.xyz. Thank you for playing full out!